Games have always played an important role in society. Think of children playing house and subsequently learning social and practical skills by simulating society. Modern technology has brought the power of simulation back into the classroom, and with our research project we explore the potential and effectiveness of simulations and serious games in higher education through research and games development. Our goal is to provide practical frameworks for the implementation of games in curricula through state of the art research.
Why use simulation games in your classroom?
- To realise specific learning objectives;
- Teaching students competencies needed for their future profession;
- The ability to collaborate effectively with inter- or multi-disciplinary groups on complex case studies;
- To find common ground between tertiary education and the changing learning styles of students.
Read more about our research project.